Tech
Why Gigi Levy Weiss is eying NFT gaming with his $450M NFX fund
The NFX fund team.
Image Credit: NFX
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Gigi Levy Weiss has been a fixture in Israeli investments in tech companies for years. He has also invested in game companies such as Plarium, Playtika, Moon Active, Beach Bum, AI Dungeon, and Papaya Gaming.
And now that he has a new $450 million NFX fund, he’s looking to both broaden his investment horizon and stay connected with game investments. I talked to him about his interest in games and found that nonfungible tokens (NFTs) and crytpo games are pretty high on his list for potential investments.
But one thing he is looking for in those investments is good gameplay and great teams — the ingredients of successful game companies. Levy Weiss is one of the veterans in game investing, which has surpassed an unparalleled $71 billion in the first nine months of 2021, according to a report by investment bank Drake Star Partners.
With pandemic lockdowns shifting people from other activities into games and investors seeking havens, gaming has blossomed during a time when many other industries have been wrecked. And nine months into the year, the amount of money going into game acquisitions, investments, and public offerings is still growing at a record rate.
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NFX recently announced a process for very quick investment in a few fields — including crypto gaming. And one of his most recent investments is in MonkeyBall, a crypto startup building a play-to-earn NFT game based on the Solana blockchain.
Here’s an edited transcript of our interview.
Above: Gigi Levy Weiss is one of the creators of the NFX fund.
Image Credit: NFX
GamesBeat: Tell me about your new fund.
Gigi Levy-Weiss: We just raised a $450 million fund. We don’t have an allocation for gaming, but in every one of our previous funds we’ve done a few game investments. The most successful ones before the fund have been Moon Active, Playtika, and Beach Bum. But of the two more successful ones in the fund, one is called Papaya Gaming, a bootstrapped private company, and another called Superplay, which has been doing very well.
We’ve been looking at the field of crypto gaming, play-to-earn, NFT gaming and so on. Our thesis is that we’re in the first stage of this. We’re seeing the crypto people coming in and trying to make games. But when we analyze this, the biggest issue is that these are really bad games. You can come in to this play-to-earn and try to make money and that’s perfectly fine. But if you really want to play a game, it doesn’t work.
For us, the concept is that the minute people understand they can make money in the game, it’ll all collapse immediately, because there’s no game excitement keeping them in the game. On the other hand, we do think that the games built in the many studios we’ve been involved with–basically they had NFT-like elements in them already for years. You could buy skins and guns and things like that. You could trade them and sell them.
Above: NFX is set up to invest quickly in crypto games.
Image Credit: NFX
What we’re trying to see is how we can attract game founders rather than crypto founders. This isn’t to say we have anything against crypto founders. But how can we attract game founders into taking the good things from NFT gaming and play-to-earn — the mechanisms that can make a good game even better — and develop the best new games that take the principles in games like Axie Infinity and implement them alongside the excitement of a truly great game. This is our big thesis for the new fund.
We have this thing called FAST. The FAST is a process where what we’re trying to do is get companies to come in and apply in a very structured way. We promise an investment within nine days and an initial reply within four days. FAST stands for Founder-friendly Application-driven Software-enabled and Transparent. But nobody really cares about that. It’s just called FAST. You can come in, submit the deck, answer a few questions, and that allows us to give you a quick initial reply. Then we promise a check in the bank in nine days.
We’re constantly doing these in the new fund, and the one we decided to put almost on top is one around crypto gaming. If you take good gameplay and you put that on top of the Web3 elements, you can create games that will be more profitable and that will have another meta-layer of gaming, that potential to make money. But it’s going to be balanced by the fact that the game is going to be great. Even if the token goes down or the prices of your creatures go down, that doesn’t matter, because you’re still committed to the game. You’re committed to your clan, to the league, to the leaderboards, to all the other things that are just part of good games and that have helped retain customers for years.
GamesBeat: Do you see some kind of parallel to free-to-play and mobile user acquisition early on, where it was sometimes hard to get game developers in sync with the monetization people or the user acquisition people, the free-to-play experts? Those people were odd matches at the time, in the same way that crypto people and game developers might be now.
Levy-Weiss: I think you hit it on the head. We’ve seen a bunch of these discrepancies over the years. Many times we’ve seen real money gaming people try to come into video games and they don’t understand that once you remove the element of making money, the game needs to be something completely different. When you do a poker game or a slots game, if the upside is to make money, then people are a lot more forgiving about the user experience, about the level of entertainment you give them, because they’re not playing for entertainment. They’re playing to make money.
Above: Zynga Poker
Image Credit: Zynga
That’s why, when you look at the good old days of Zynga Poker, and compare that to companies that did real-money poker, the gambling guys had the software. They had the knowledge. But still Zynga took it all away, and the reason was because these people were missing the point that the level of excitement comes from risking money. The minute you take that away, if the game isn’t fun, if the user experience isn’t perfect, if you don’t have a meta-game that keeps people engaged, if you’re not constantly thinking about how to keep people excited–if you look at social poker, in-app purchases with no real money at stake, the level of product innovation was 10 times what you saw in the real-money poker. Real-money poker didn’t change for years, because it didn’t need to. That was the disconnect between the real-money people and the gaming people.
I see the same disconnect right now between the people that are basically treating this–again, I don’t mean to undermine anybody. But they treat play-to-earn a bit like they treated ICOs a few years ago. It’s all working because people think it’s going to appreciate. When you think that what people want is just an asset that will appreciate, then everything you do is geared toward making them believe the asset will appreciate, and giving them tools to potentially make it appreciate. But when this is the main driver, who cares about the user experience? Who cares about a battle system or whether your character looks how you want or having funny dialogue or any of these things?
Kids think they’re going to make a salary by grinding in Axie Infinity and selling stuff. They don’t actually want to play it. They didn’t come there for the game. This is version one, and I think that the crypto people who understand the crypto economy don’t care about user experience. As my mother used to say, this will all end in tears, and it’s not going to be me crying. These games where making money is all anyone cares about will end up with a problem when the price of their goods doesn’t grow. What we’re looking for is the people who want to merge this understanding with great gameplay.
GamesBeat: There’s a contrast between people who have an intrinsic motivation to play and an extrinsic motivation to just make money.
Levy-Weiss: Exactly. And then there’s also the same conflict between founders who focus on making people believe that they’ll make money and founders that are focused on creating a great gaming experience. In a great gaming experience, you exchange money for entertainment. At a very high level, you pay for something — whether by buying a game outright or through in-app purchases — and what you get is entertainment. The next level of this has to be people that understand both of these things. The basic building blocks have to be great customer experiences and great gaming experiences. Then any game can increase its potential if it also understands how to employ these principles, but in a way that doesn’t undermine the need, first and foremost, to create an amazing game.
GamesBeat: It’s not clear to me where the best game-makers for this new era are going to be. Some companies like Forte have formed themselves so that they can enable the big game companies to come into this market, the NFT market. But the big game companies have different concerns.
Levy-Weiss: They have lawyers. They have compliance.
Above: NFX invested in AI Dungeon, which uses AI to generate dungeons.
Image Credit: NFX
GamesBeat: They also, I think, look down on some of this as “not real games.” It almost feels you need someone more like Zynga for this to take off.
Weiss: My thesis is that there’s going to be a new wave of companies, yes. There are very few companies that managed to go from desktop to mobile. Most of the successful mobile companies were either mobile first or almost mobile first, starting just before mobile took off. It’s very likely that these games–they even require different repositories. You can’t really put them on Steam right now. Apple and Google are still debating what they’ll do here. They’re trying to define whether there’s a real money element here, whether there’s a gambling element. These will stay browser games for a while, which means that companies that are used to marketing in the app stores, or marketing on Facebook to the app stores, will have a tougher time.
The best teams I’ve seen so far are people that come from the game companies that build games in the genres that are best for this market. Genres like RPG, maybe MOBA, maybe some core strategy games. Games where you have lots of assets and these assets can appreciate over time in different ways. You grind them out to be better and so on.
The next thing I want to see is an amazing RPG game team saying, “We’re going to build the best RPG around, and it’s going to have a layer of NFTs. It’s going to have a layer of play-to-earn. If you want to just play the game it will be almost transparent, but if you want to take advantage of this additional layer, it will always be available.” Any game like that is going to get a significant boost beyond just being a good traditional game.
On the other hand, we’re going to see many, many pure crypto games coming out in the next few months. I’m already aware of hundreds that are on the way out. Getting the appreciation up just by being there–that worked for the first few games, but it’s going to be much tougher. The concept of play-to-earn for its own sake will be under a lot of pressure in the next six to 12 months.
Above: SuperPlay is one of NFX’s investments.
Image Credit: NFX
GamesBeat: NFX itself seems like a pretty big company at 45 people.
Levy-Weiss: We have 50 people building software altogether. All of our internal CRM is built in-house. We also have a system that ranks every company that we get in. We have a machine learning algorithm. That’s how we look at thousands of companies every month. It’s the only way that would be possible. We also put out systems that people use on the outside. Every founder can use them.
We have something called Signal, for instance, that connects your team and builds your social graph, telling you how to get to the best investors through different contacts. We have BriefLink, which is like DocSend, only better for startups. That’s always going to be free. Hundreds of thousands people use the software we’ve put out. We don’t look at the data. It’s possible that every once in a while, when a great founder refers to one of these BriefLinks, there will be a popup that says, “Hey, would you also like to send this to an NFX partner?” But if they say no, we don’t look at the data. The team of 50 software people is doing all of this.
We have a content team doing lots of manuals for founders, how-to stuff. We’re operators, so we write a lot about practical stuff for founders. Then we have the operational team and the platform team, which helps our companies. We’re building it like a startup.
GamesBeat: Are there parameters around what you’ll invest in? I just talked to Jens Hilgers about this new token fund that Bitkraft created. Is that something you guys can do as well, or do you stay away from token investments?
Levy-Weiss: We don’t invest in projects when they’re public already, when everybody can buy in. But our fund, from day one, we built it in such a way that we can invest in tokens as well. Quite a few of our investments are in tokens. When we look at how we can do investments, we have James Currier, my partner. He was the founder of a company called Wonderhill that was sold to Kabam. He created Dragons of Atlantis. He’s a gaming guy. We have Morgan Beller, the founder of Libra at Facebook. She’s one of the top crypto investors in the world. She’s leading crypto. I did a bit of games at Playtika and Moon Active and a bunch of others.
We kind of triple-team on these different fields to try to find the best combination. We’ll invest in equity. We’ll invest in tokens. We’ll invest very early. With the right team we’ll invest when there’s only a deck. We’re very flexible on that. We’re trying to push the game people to look at this more seriously, rather than just leaving this to the crypto people who don’t know how to build games.
GamesBeat: If you think about the $450 million here, is all of that going to go into games, or are there other tech startups that may also be interesting?
Levy-Weiss: No, it’s definitely not all going into games. There are a few areas we invest in more, and games is one of them. Crypto is another one. The third is bio. We have a partner who was very senior in Twist Bioscience, and before they had a company that we invested in and sold to Twist Bioscience. He’s doing synthetic biology, which is the extreme opposite of crypto gaming, if you will. But other than that, there will be tens of millions of dollars dedicated to games, if not more.
GamesBeat: Did you say you already have some investments here, or was that more with the previous funds?
Levy-Weiss: No, we just made the first investment from this new fund last week. That one is not in games. But we’re about to close a game investment, hopefully by the end of this week.
GamesBeat: At the opposite end of the funnel, where there are IPOs and SPACs, there’s market volatility now. If there’s a slowdown there, does it come back and affect seed investing at some point?
Levy-Weiss: Generally speaking, in games the last few years have been nuts. We just had a company — not a game company, but a SaaS company — that raised close to a $3 billion valuation on $75 million revenues. I remember that when one of my first companies crossed a billion-dollar valuation, they had to have more than $100 million in revenue just to go that far. In a few years, your revenue to reach a billion-dollar valuation went down, what is that, 60 percent? That’s crazy. That impacts the seeds and the As and the Bs.
But what we’ve seen is that the impact of the craziness of valuation is probably the least in seeds. It’s not that investing in two kids with an idea at a $10 million valuation isn’t crazy. I know people that work all their lives and nothing they do is worth $10 million. A $10 million valuation is nuts to start with. But when you look at the craziness around us, seed is the one staying the most reasonable amongst all of it. I don’t think it’s that huge of a bubble.
Above: M&A in Q3 2021 in games.
Image Credit: Drake Star Partners
The interesting thing is that gaming has always suffered from much lower industry investment than SaaS companies or any other kind of technology companies. In the last few years, because people started understanding that the industry is much more scientific than they thought–taking a step backward, the way I look at it is, up to around five years ago, most investors thought of games the same way they think about movies. “It’s a hit-driven business. Either you hit or miss. It’s hard to invest in creative talent.” But with the emergence of companies like Playtika and Moon Active and others, the data-driven approach to building games is a lot more predictable than the creative-driven approach.
Now, of course you need both. I’m not saying you only need one of the two. But in the creative-driven approach, the companies where their main muscle is creative, it’s sometimes tough to predict what’s going to work and what’s not. In companies where the forte is creating a good game and then optimizing it, using data science and AI and analytics, that’s more predictable. That’s one reason why a lot of investors who got away from this industry are getting back into it. It’s a lot more scientific and predictable than they thought it was.
With this, the interesting thing that happens is that the gap in funding between game companies and other companies that’s always existed, it’s going away. Right now a good game founder is getting the same valuation at an early stage that a good SaaS founder is getting.
GamesBeat: Is there some difficulty you have to deal with in your valuations as far as how high the seed valuations will be for game companies now? There’s a lot of competition among funds now.
Levy-Weiss: We’ve seen the emergence of tens of new game funds in the last couple of years. What’s even worse is that we’ve seen so many non-game funds that suddenly love games. I feel like standing up and saying, “Where were you a few years ago when invested in everything and held the industry up almost alone?” That worked out pretty well for me financially, but where were you all these years? Now everybody loves games. Everybody wants to do a game company.
Yes, there’s a lot of competition. Yes, some people are throwing around really good valuations. But the flip side is that there are very few people who can really help founders when it comes to building a game company. It’s very much unlike the story when you go to build a SaaS company. Many more people can help you build a SaaS company than can help you build a game company. We still have a competitive edge. I don’t think we’ve lost a game deal since we started a fund.
It’s still more competitive. But many competing offers are still coming from people where the founder looks at them and says, “How are they going to help me build a company? How are they going to help me scale? How are they going to help me find the right people? How are they going to help me with Apple and Google?” We’re focused on creating the best resources for our founders and working with them hand-in-hand. You can’t just win on price. That’s going to be very painful.
GamesBeat: Do you see more activity in any particular region, in Israel or anywhere else?
Levy-Weiss: With the previous fund, the way the partnership broke out, we were about one-third Israel and one-third United States. We added another partner to make it about half Israel and half United States. It’s always been a lot of Israel. In games we did a lot more in Israel than the United States.
The way I think about it–I wouldn’t call this a depressed view, but the reality is that games are a lot about shots on goal. Sometimes you get something just right, Flappy Bird or something, but in 99 percent of cases it’s about trying again and again, more and more. When your engineers in Silicon Valley cost you $200,000 each, they leave you all the time for Facebook and Google, and you’re still raising the same amount of seed, the outcome is you get maybe two or three shots on goal. With the same money in Israel you get 10 shots on goal. Your chances of getting there are much higher.
Similarly, this is one of the reasons why eastern Europe, aside from just the culture of gaming there, has become such a major power. All these people have been outsourcing for other companies for years. Now they can start companies like Playrix, which is an amazing company. Then, for the same money, if we have 10 shots on goal in Israel, they have 25 shots on goal in Ukraine. The outcome is that building a game company in the United States right now is really tough.
Above: The biggest game investors and acquirers of 2021.
Image Credit: Drake Star Partners
We’ve invested in a few in the United States. The ones we liked, though, were mostly those that were sitting on trends that didn’t reach elsewhere. I’ll give a couple of examples. One of them is a company called Latitude, which is the first GPT-3 AI-driven game company. They have a game called AI Dungeon. We’ve seeded that. That’s something that I don’t think would grow outside of the United States. The proximity to OpenAI and the people that understand the field is important. The second is a company called Volley, which is the number one company in voice gaming. They do gaming on Alexa and Google Voice. Again, they need to be close to the platforms, to be very friendly with the people on the platforms. It was difficult to distribute at the beginning. But now they have millions of people a day playing their games.
These are two companies that could probably only be in the United States, or at least they’re much easier to build in the United States, because they’re at the forefront of new technology where the basis of that technology comes from the United States. But when it comes to building another casual game company or another strategy game company, there’s an inherent advantage right now to teams that sit in lower-cost regions with less competition for talent compared to Silicon Valley.
GamesBeat: We’re in a very interesting market right now.
Levy-Weiss: A very interesting market. I love it. It still gets me that I can sit at home and play video games with my kids and tell my wife that it’s work. When they were a bit younger, she said, “Yeah, but why do you need the kids?” Now that they’re a bit older I can say, “They’re test users! I need to see how they respond to our games!”
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Acer Nitro XV272 review: Top-tier gaming on a 1080p monitor
At a glance
Expert’s Rating
Pros
- Very accurate color
- Great out-of-box image quality
- Good range of image adjustments
- Smooth, clear motion performance
Cons
- Expensive for a 1080p monitor
- Bland, basic design
- Modest SDR brightness
Our Verdict
Acer’s Nitro XV272 costs more than a lot of 1080p monitors, but the IPS, 165Hz screen provides above-average image quality and motion performance, and a full range of monitor-stand adjustments and a generous array of ports make it worth the cost.
Best Prices Today: Acer Nitro XV272
1080p resolution isn’t cutting-edge, but it remains the most popular resolution among modern PC displays. This is often because of budget: There are dozens of cheap 1080p monitors. But what happens when a 1080p monitor makes image quality a priority?
Acer XV272: The specs
The Acer Nitro XV272 (LVbmiiprx) is a 27-inch, 1080p monitor with an IPS panel and a 165Hz refresh rate. This puts it smack-dab in the most crowded segment of the monitor market. Here are the XV272’s most noteworthy specs.
- Display size: 27-inch
- Native resolution: 1920×1080
- Panel type: IPS
- Refresh rate: Up to 165Hz
- Adaptive sync: AMD FreeSync Premium and G-Sync Compatible
- Ports: 2x HDMI 2.0, 1x DisplayPort, 4x USB 3
- Stand adjustment: Height, tilt, swivel, pivot
- VESA mount: Yes, 100x100mm
- Speakers: Yes
- Price: $349 MSRP, around $279 typical
A few features help the Nitro XV272 stand out. It has a 165Hz refresh and is compatible with both AMD FreeSync and Nvidia G-Sync. It also has three video inputs, four USB ports, and a stand with numerous ergonomic adjustments. These features signal that the Nitro XV272, though not expensive, is a cut above entry-level 1080p monitors.
Acer Nitro XV272: Design
The “Nitro” name might sound exciting, but the XV272, like all such monitors from Acer, looks pretty plain. Acer’s Nitro sub-brand focuses on performance over design. Essentially all Nitro monitors use a simple, matte black housing paired with a skinny stand with round base. It’s dull but inoffensive.
Matt Smith / Foundry
The stand feels cheap when handled but offers plenty of ergonomic adjustment. This includes height, tilt, swivel, and even pivot. Swivel and pivot aren’t guaranteed at this price point, so it’s good to see them here. There’s also a 100x100mm VESA mount for attaching a third-party monitor arm or stand.
There is one problem with the stand: cable management. You won’t find a hole in the stand for routing cables. Instead, Acer uses a tiny clip on the base that does a terrible job of keeping cables bundled.
Acer XV272: Features and menu
Connectivity includes two HDMI 2.0 ports, plus one DisplayPort, and a total of four USB-A 3.0 ports for connecting wired peripherals. This makes the monitor a moderately useful USB hub, though it lacks more advanced features like USB-C with Power Delivery. Still, the Acer Nitro XV272 has more ports than most 1080p gaming monitors.
Matt Smith / Foundry
The Nitro XV272’s menu system could be better. It looks basic, with simple icons and unattractive fonts, and doesn’t feel responsive while using the joystick to scroll through options. The joystick and select buttons are easy to use, but the power button is a bit too close to the select buttons. I accidentally turned off the monitor several times.
These issues hide a surprisingly robust slate of image-quality options. This includes precise gamma presets, several color temperature modes, and six-way adjustment of color saturation and hue. There’s also a few gaming-centric features such as a frames-per-second counter and built-in aim points. The monitor lacks a black equalizer setting for brightening dark areas, however, which might disappoint fans of competitive shooters.
The monitor includes a pair of two-watt speakers. They’re not great but well suited for podcasts, YouTube, or games with less impressive audio. You’ll want to put on a headset when sound quality matters.
Acer XV272: SDR image quality
The Acer Nitro XV272 is towards the high end of pricing for a 27-inch 1080p display. Gamers can snag a 1440p or 4K monitor for about the same price. Acer combats this with a vivid, accurate image.
SDR brightness comes in at about 250 nits. This is low but, as you’ll see when I discuss HDR, it’s not the monitor’s true maximum brightness. Acer appears to be limiting the monitor’s maximum potential in SDR mode. That said, the monitor is still bright enough for use in nearly all situations. It will only appear dim if used opposite a sunlit window.
Matt Smith / Foundry
The Nitro XV272’s modest contrast ratio is typical for a modern IPS gaming monitor without Mini-LED technology. Like its peers, the XV272 suffers from “IPS glow”—a hazy and blotchy appearance noticeable in dark scenes.
That said, the monitor’s contrast ratio is good for the price. Aside from LG’s new IPS Black panel technology, which is currently available in just a couple displays from Dell, no IPS monitor without Mini-LED performs significantly better.
Matt Smith / Foundry
Color gamut is solid, covering the entire sRGB color space plus 88 percent of DCI-P3. The range of colors it can display is great for a mid-range gaming monitor and does provide an advantage over alternatives with a more narrow color space. The added color provides a vivid, saturated look that’s attractive in games.
As for color accuracy, the Nitro XV272 knocks it out of the park, with a default color accuracy more typical of a high-end professional monitor than a mid-range gaming monitor.
Acer doesn’t sell the XV272 as a professional display, and its meager 1080p resolution will take it out of contention for many, but creators who stick to 1080p resolution will find this monitor surprisingly capable when editing photos, video, and digital art.
Matt Smith / Foundry
The monitor had an ideal gamma curve of 2.2, which means content looks about as bright as was intended. Default color temperature came in at 6200K, which is slightly warmer and more reddish than the typical temperature of 6500K. As mentioned earlier, the monitor offers multiple gamma and color temperature settings, so there’s a lot of room to tweak the image if you want.
But you don’t need to—and that is the monitor’s greatest strength. The XV272’s decent contrast, accurate color, and lack of noticeable flaws makes for a fantastic out-of-box experience. The SDR image is lively and inviting.
Matt Smith / Foundry
There’s one obvious limitation: resolution. This is a 27-inch 1080p monitor, which translates to a meager pixel density of 81 pixels per inch. Fonts are poorly defined, videos lack sharpness, and games show distracting shimmering and pixelation. This isn’t a dealbreaker for me, but you should know what you’re getting into. A 1440p alternative will look much sharper.
Acer XV272: HDR performance
The Acer Nitro XV272 supports HDR and is VESA DisplayHDR 400 certified. HDR support is becoming common among gaming displays, but it still feels special at this price point. I measured a maximum HDR brightness of 450 nits, which is solid.
Though it supports HDR, the Nitro XV272 failed to automatically detect an HDR signal and turn on HDR mode. I had to select it manually. This is a minor annoyance but disappointing, as nearly all monitors I test have no problem detecting HDR automatically.
The Nitro XV272’s HDR performance is better than expected. It delivered performance that was superior to more expensive monitors, such as the Gigabyte M27Q X and Asus ProArt PA279CV, with better color gamut and accuracy in HDR.
Still, ultimately, this is a budget monitor that can’t do HDR justice. HDR content can deliver a bit more detail in bright areas but otherwise isn’t necessarily more colorful or rich than in SDR—it just looks slightly different.
Acer XV272: Motion performance
Acer’s Nitro XV272 has a maximum refresh rate of up to 165Hz. This delivers smooth, fluid motion in games and a quicker, more responsive feel when using the desktop. The monitor officially supports AMD FreeSync Premium and Nvidia G-Sync, so you don’t need to worry about whether the monitor will work with your particular video card.
Shoppers should remember this is a 1080p display, which is less demanding than 1440p or 4K resolution. Achieving a frame rate that fully uses the 165Hz refresh rate is possible in a wide range of titles. This is good news for gamers on a budget.
Motion clarity is good at the monitor’s default response-time setting. The monitor has an OverDrive mode, which can be activated when using several gaming-oriented image-quality presets. This can improve clarity but also causes overshoot, an issue where a pixel moves beyond the intended color, resulting in artifacts around high-contrast objects. Most owners should just leave OverDrive at the default setting of Normal.
Final thoughts
The Acer Nitro XV272 LVbmiiprx is a good monitor for gamers who want attractive image quality at a mid-range price. Resolution will be an obstacle for some, as it’s possible to buy a 1440p monitor on the same budget, but the XV272’s accurate image and great motion clarity makes up for the lack of sharpness.
The XV272 is also a good choice for content creators who want accurate color for less than $300, making it a well-rounded, budget-friendly choice for those who work from home and want one display for both productivity and gaming.
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Best free PDF editors: Our top picks
While nothing beats a full-featured PDF editor like Adobe’s Acrobat Pro DC, sometimes you don’t need all the bells and whistles. When you just have to edit a few lines of text, add or reposition an image, or make some review notes, a free PDF editor may be the way to go.
Free PDF editors offer a few advantages over their paid partners. First and most obviously, they don’t cost anything. If you don’t work regularly with PDF files, a premium editor probably won’t be worth the investment and a free editor can get the job done on the occasions you need to make some quick changes to document. Second, free PDF editors generally work in your browser so, unlike paid PDF editors, there are no platform- or device-compatibility issues to worry about. (The exceptions are free trial versions of paid editors, which need to be downloaded to a device.) Finally, because free online PDF editors are used on-the-fly, they generally have much simpler, more-intuitive interfaces and tools than paid editors do.
Of course, you can’t expect a free product to have all the sophisticated features of a paid one. Most will let you edit PDF files by adding and modifying text and images and annotating with shapes, freehand drawings, and notes. Fonts and font sizes, colors, and shape options will almost assuredly be more limited than what you’d find in a paid editor, though. Free editors will also let you create PDFs and convert them to other file formats. This is probably all you need for occasional work with PDFs.
You may find features like form filling, e-signatures, and content redaction in some free editors. But capabilities like password protection and bates numbering are almost unheard of. Frankly, if you dive deep enough into PDFs to use any of these features, you’re probably better served by one of the desktop editors in our best paid PDF editors buying guide.
1. PDF Candy – Best free PDF editor overall
Pros
- Many advanced features
- OCR capability
- Very easy to use
Cons
- Lacks a single interface, which some users may not like
- Free version limits you to one task per hour
PDF Candy is the rare free PDF editor that offers a lot of the features you’d typically have to pay for. We’re talking scanning, multiple file-conversion options, and OCR functionality. While the free version has access to the expansive toolset of the paid version, you’re limited to one PDF task per hour. For unfettered access, you need to shell out $6 month.
2. Apple Preview PDF editor – Best free PDF editor for Mac users
Pros
- Full set of PDF markup tools
- Supports form filling
- PDFs can be protected with passwords, encryption, and permission controls
Cons
- Limited native sharing options
- Only available to Mac users
Mac users have an excellent PDF editor built right into their operating system. Although its ostensibly a photo viewer, macOS’s Preview app is rife with PDF-editing capabilities including tools for adding text and shapes, redacting content, making freehand drawings, inserting sticky notes, and capturing your signature using your trackpad, camera, or iPhone.
3. Sejda PDF editor – Most versatile free PDF editor
Pros
- Online and desktop versions available
- Performs dozens of PDF tasks
- No frills interface is easy to use
Cons
- There are daily usage limits without a subscription
- Limited font options
Offered as both an online tool and a desktop editor, Sejda is capable of performing dozens of tasks including editing, form creation and filling, Bates stamping, file encryption, and more. If the daily usage limits are too restrictive for you, you can upgrade to the affordable paid version.
Read our full
Sejda PDF editor review
What to look for in a free PDF editor
- Content editing: As its name indicates, a PDF editor’s primary function is to enable you to edit a document. That includes the ability to add and modify text; insert, resize, and move images; and reorganize pages in the PDF. Most free PDF editors will let you perform these tasks, though they may impose daily limits on how many you can perform or how many documents you can edit.
- Create, convert, and export PDFs: A common need for a PDF editor is to create PDF files from scanned hard copies or by converting digital documents. A good free PDF editor will be able to convert common file formats such as Word, JPG, and HTML to a PDF and preserve the original formatting. It should also be able to export PDFs into other editable formats such as Microsoft Word and PowerPoint, HTML, or plain text, maintaining the original files hyperlinks, images, and other elements.
- Review and annotate: Most free PDF editors allow you to add comments and other annotations to PDF files during review. Typical annotation tools include sticky notes, shapes, and drawing markup options.
- Signatures: Often all you need a PDF editor for is to sign a document. This used to be a premium feature only available on paid desktop editors, but more free PDF editors are allowing users to create and add electronic signatures to documents.
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- Productivity Software
Author: Michael Ansaldo, Freelance contributor
Michael Ansaldo is veteran consumer and small-business technology journalist. He contributes regularly to TechHive and PCWorld.
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